3D Character Modeling · Project Breakdown

Commander Rock E. Rhode

A stylized 3D character built in Autodesk Maya that combines a military character with an ice-cream cone body and a colorful popsicle-inspired sword. The project focused on taking an original character idea from basic modeling through textures, accessories, lighting, and final presentation.

3D Modeler & Character Designer Autodesk Maya UV Mapping & Texturing Lighting & Rendering
01 · QUICK LOOK Project snapshot

Build the character, then let the details sell the idea.

The concept mixes an ice-cream cone silhouette with military gear, including a helmet, goggles, boots, gloves, and utility belt. The colorful sword adds a playful contrast to the tougher character styling.

Project Type 3D Character Design
Software Autodesk Maya
Core Skills Modeling · UVs · Materials
Final Focus Character & Prop Rendering
02 · BUILD PROCESS Modeling progression

Start with simple forms and build the personality outward.

The early Maya stages focused on getting the cone body, head, legs, boots, arms, and major accessories into place before the finished materials were added. As the model developed, the helmet, goggles, belt, gloves, and sword gave the character more of his final identity.

Early body, leg, and boot blockout
Helmet and silhouette refinement
Accessory and side-view refinement
Project takeaway

A first Maya character with plenty of room to keep growing.

The project gave me hands-on experience moving a character from an original idea into a complete 3D model. It also showed me where I want to keep improving, especially character refinement, smaller details, and lighting.

Back to Animation Portfolio